Hand and Foot is a single player card game that can be played against one, two, or three virtual opponents. Each game includes four rounds of play. Each player is dealt two sets of cards; one hand set (Hand) and one foot set (Foot). Un-dealt cards are placed in a Draw Pile in the center of the table. Each player begins play by picking up their Hand. The goal is to get rid of cards from your Hand and then from your Foot, by creating Melds and Books. Cards are initially played in a Meld, which is a set of three or more cards of equal rank placed face up on the table. Once a Meld reaches seven cards, a Book is created. Points are scored from the Melds and Books played, and points are deducted when a Player does not play all of the cards in their Hand and Foot sets.
Melds and Books:
There are two types of Melds:
- A Red Meld has no Wild Cards and may become a Red Book.
- A Black Meld has Wild Cards and may become a Black Book.
A Meld of seven or more cards is complete and is called a Book. You can create Melds from any of the Ranked Cards: A, K, Q, J, 10, 9, 8, 7, 6, 5 and 4. Only one meld of each type of Ranked Card can be played in a round. In other words, you cannot have two separate Melds or Books of 8s for instance.
3s cannot be melded or formed into Books as they represent negative points. A black 3 is worth -50 points and a red three is worth -500 points. 3s must be discarded immediately to play the game successfully. 3s left in a player’s Hand and/or Foot will take away points at the end of each round.
2s and Jokers are Wild Cards and can be used in Melds, as long as there is at least one more Ranked Card than Wild Card(s). You cannot meld Wild Cards alone. A minimum Black Meld consists of two Ranked Cards and one Wild Card.
While Melds are laid out face up for everyone to see, completed Books are piled up and the card placed on top shows the type – a red card for a Red Book, a black card for a Black Book. Cards of equal rank can be added to complete Books; however Wild Cards cannot be played on Red Books.
During each turn, a player must pick up either two cards from the Draw Pile or five cards from the Discard Pile (see Discard Pile Pickup Rules). During a turn, a player can lay down Melds and/or Books if the minimum point total for the round can be met (see Minimum Round Points). At the end of a turn, a player discards one card into the Discard Pile. A player does not need to discard if they have played all cards in their Hand (at which point they ‘Run’ to their Foot) or if they play all cards in their Foot and Go Out.
A Round ends when one player ‘goes out’. In order to Go Out, you must:
- Have reached your Foot and played it completely, AND
- Have at least one Red Book and one Black Book.
You score points for cards you have melded and for each Book. If you did not go out, you lose points for any cards left in your Hand and/or Foot at the end of the play. The game is played in four Rounds. Each Round ends when one player goes out. At the end of each Round, the points of each player are tallied, and the point total from all previous Rounds are added together to form the total points. The player with the highest score at the end of all four Rounds wins the game.
A player must have at least one card in their Hand at all times unless they are going into their Foot and must keep one card in their Foot at all times unless they are Going Out.
Minimum Round Points:
To start laying down cards into Melds, the point total of cards played must exceed the round minimum:
- Round 1, cards points must total at least 50 to play
- Round 2, cards points must total at least 90 to play
- Round 3, cards points must total at least 120 to play
- Round 4, cards points must total at least 150 to play
- Jokers = 50 points (Wild Card)
- 2s = 20 points (Wild Card)
- Aces = 15 points
- Ks, Qs, Js, 10s = 10 points each
- 4s, 5s, 6s, 7s, 8s, 9s = 5 points each
- Black 3s = -50 points
- Red 3s = -500 points
- Red Book = 500 points
- Black Book = 300 points
- The player Going Out each Round gets 100 bonus points
Discard Pile Pick Up Rules:
During a turn, a player may pick up five cards from the Discard Pile instead of drawing two cards from the Draw Pile. In order to pick up the discard pile the following criteria must be met:
- You must have two cards in your Hand/Foot that matches the top card in the pile,
- You must meld the top card in the Discard Pile,
- You must have the required Minimum Round Points. The top discard may give you the Minimum Round Points, but the remaining four cannot be counted until after the Minimum Round Points are achieved.
If a player already has a meld or book of a particular Ranked Card and that card is on top of the Discard Pile, they can pick up five cards from the Discard Pile as long as they have one card in their current set that matches the top card in the pile and that the top card and the matching card in their Hand/Foot are both played.
The player’s turn ends in the same manner as other turns, by either discarding or Going Out. Drawing from the Discard Pile cannot proceed unless there are a minimum of six cards in the pile.
You receive two scores per Round. One for the books and the other for the combined face value of all other melds played on the table. Once your books have been counted then all the cards you played, including those in the books, are added up at the card point value. For instance, seven 10s will count as the Red Book value of 500 points as well as 10 points for each card for a total of 570 points.
This applies to the non-winning players as well. If you did not go out, and are caught with cards in your Hand and/or your Foot, those points count against you. If you did not go out and you have books and/or
melds on the table, those points add up for you.
The person with the most points at the end of the game is the winner.
• Draw two cards from the Draw Deck. If applicable, you may draw five cards from the Discard Pile if you meet the rules explained above.
• Meld your cards. To meld, your played card points must match or exceed the Minimum Round Points.
• Discard one card (any card).
• As the play comes back to you, continue to draw two cards, play on your melds and/or books as you draw cards that can be played. Then discard one card, until you get rid of your Hand.
• Picking up your Foot can be done two ways:
- Running: Going straight to your Foot, means all the cards in your Hand play without a discard. You may pick up your Foot and play out of it immediately.
- Walking: You play all the cards in your Hand except one, then discard. You will be able to play out of your Foot on your next turn.
Play continues until a player goes out. When Going Out, you do not have to discard.